Dynamic Lighting for Tile Based Flash Game Engine
We’ve just added an upgrade to our tile based Flash game engine code. The upgrade opens up some pretty exciting possibilities for top view, scrolling map based games.
The upgrade implements dynamic lighting and allows us to set ambient light levels on a per room, or even per tile basis. As well as overall ambient lighting, we can also have light sources within a room. In effect, this means we can have darkened rooms (up to pitch black), with just a few objects omitting light over certain areas. Lighting affects sprites/movie clips as well as background elements. All this worked well in testing at 50 and 60 fps.
The code was written specifically for a Flash game we are currently working on, but we’ll be able to incorporate this feature in any future Flash game design projects that require it.
Play the game now here.


Got any screen shots!? Would love to see it.
~Prash
Comment by Prash — August 5, 2009 @ 10:25 am
Unfortunately, the only visual we have at the moment is for a game we’re working on for a client. We can’t publish any information at the moment. Keep checking back though, as soon as it’s released I’ll post details.
Comment by Simon Walklate — August 5, 2009 @ 10:43 am
[...] going to be using the same top view tile based game engine we used for the Cyberkill game with a number of expected improvements to the lighting effects and [...]
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