Supercar Road Racer Flash Racing Game Progress Report 2
It’s been a busy couple of weeks working on our latest retro Flash racing game ‘Supercar Road Racer’. Since my last update 16 track layouts got put together, of which the best 12 were chosen for the game. All track layouts have now been put into the game.
I wrote some more code to check you’re driving the right way round the track and count laps completed. The game engine code is still pretty rough, there are some collision detection glitches that need fixing, but I’m not too worried about little details like that at the moment.
The finished track artwork for the first track is currently about 50% finished. It’s taking a long time to get the first one completed (about 3 full days so far), following that there will be components I can reuse, plus I’ll be able to streamline the process and get remaining tracks artworked much quicker (hopefully). At least it’s finally starting to look somewhat like a game now, rather than just having flat grey and green for the track and grass. There’s still a fair way to go before you’ll get a proper idea of what the finished game might look like, but it should at least give you a flavour.
That’s pretty much it for now. I’m hoping to have the first track artwork complete before the end of the week, who knows though because I’m off for a long weekend then, so I’ve got other things to sort out. Anyway, here’s the latest video of the game as it stands now:








