Supercar Road Racer Top View Car Racing Game First Video
I’ve had a busy few days and late nights putting together a basic rough version of the game engine for our new racing game Supercar Road Racer.
Most of the car game mechanics are in and working (if a little buggy). plus the different car attributes are working, which you’ll be able to buy as upgrades in the garage between races (assuming you’ve collected enough money).
I’ve set up a rough test track in the video below, although this is not finished track artwork it’s purely for testing purposes. As you can see the different upgrades affect the car’s top speed, acceleration and the way the car handles. If you want a bit of fun, you can go to top speed, acceleration and brakes, then you’ll need to brake hard for corners and go drifting round them. Tyre upgrades will give you more traction and stop you ending up in the barriers.
Although as I said before the main inspiration for starting development on this game was playing Supercars 2 on my old Commodore Amiga, there are going to be no weapons. A pure top view racing game just seemed like the best way to go, especially as there aren’t any decent free Flash ones.
Anyway, here’s the video, hopefully the first of many. I’ll try and post regular updates as development gets moving.


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Pingback by Supercar Road Racer Top View Car Racing Game First Video | The … | Dolphin Motorsports — August 28, 2010 @ 2:11 pm
Hi,
I am beginner flash programmar.
Can you share some hints or tutorials about this racing game?
What algoritm did you use for enemy A.I.?
Comment by neca — November 9, 2010 @ 5:48 pm
Hi,
Basically it’s all done using lots of collision detection points around the car and ahead of the car, to see where the track goes and where the other cars are. Lots of hitTestPoint checks, then moving the car accordingly.
I would love to do some tutorials at some point, it’s just finding time. Maybe at some point in future I will, but at the moment all my time is taken up developing games.
Comment by Simon Walklate — November 9, 2010 @ 6:15 pm