It’s been a busy couple of weeks working on our latest retro Flash racing game ‘Supercar Road Racer’. Since my last update 16 track layouts got put together, of which the best 12 were chosen for the game. All track layouts have now been put into the game.
I’ve had a busy few days and late nights putting together a basic rough version of the game engine for our new racing game Supercar Road Racer.
Most of the car game mechanics are in and working (if a little buggy). plus the different car attributes are working, which you’ll be able to buy as upgrades in the garage between races (assuming you’ve collected enough money).
The artwork for our new top view car racing game inspired by the classic games such as Supercars 2 on Amiga and Super Sprint arcade is coming along nicely. Development got delayed slightly while we put the finishing touches to the follow up to USC Racer for Santa Pod Raceway, look out for that in the next week or so.
After spending a few weeks developing USC Racer drag racing game for Santa Pod Raceway I got playing some classic racing games on the Commodore Amiga (for those that remember those), including one of my old favourites Super Cars 2. For those that haven’t played it, it’s a top view racing game that borrows a lot of elements from the Super Sprint arcade game that came before it. Considering the lack of any decent top view web based Flash racing games I thought it’s about time to develop one.