Frequently Asked Questions
Can you develop a custom Flash game for me or my company?
Sure. As well as creating our own self-published Flash games we create custom branded Flash games for marketing and advertising purposes. Check out the services page for more details.
How come you still use Flash? Can you make an HTML 5 game for me?
There's been a lot of nonsense going around about Flash being dead, but it's far from it and still by an absolute mile the best solution for web based games. If you're not convinced, feel free to go read why the Flash hate is misplaced, why Flash is better than HTML 5 for games, why Flash is best for branded games and why HTML 5 is generally rubbish. In some rare cases (if targeting the mobile web is a priority) then HTML5 games may be your best option. In these cases we can offer HTML5 game development services, but please get in touch to discuss your requirements and we can advise you of the best platform for your needs.
How much does a game cost?
Sky's the limit is the simple answer. We prefer to work to client specified budgets where possible, that way we can advise what is and isn't possible from the start and avoid wasting time suggesting concepts and quoting way above or below your particular budget.
How long does it take to develop a game?
We recommend a minimum of 4-6 weeks on a fairly simple game project, but this can vary greatly depending on the size of the project. We can, on some occasions, cut down development time for urgent, last minute projects. This is purely at our discretion and may be charged at a rush rate of up to double our regular quote (due to the fact it will involve working long, unsociable hours to meet the deadline).
Do you re-skin/re-brand off-the-shelf games?
All commissioned game projects are ', designed and built for a specific client. We don't sell off-the-shelf games or re-skin/re-brand and re-sell existing games. This way you can be sure you don't end up with a game that's exactly the same as an existing one, as well as making sure you get the best possible solution for your project instead of taking a "that'll do" approach.
I noticed most of the games you've produced contain a development credit. How does this work and is it possible to have no credit in my game?
Our standard terms reserve our rights to include a credit in the games we produce. It's standard practice in the games industry for the developer to get credit for their work. If this is undesirable, in some cases we can agree to no credit on our work. This will be subject to an additional surcharge (usually 15% of the project budget) and is totally at our discretion.
Can you tell me your hour/day rate?
We don't quote an hourly or daily rate, we always quote a fixed cost, on a per project basis. Please send us your brief for a quote.
I want to supply the artwork for a game project and just need a developer to build and program the game. Can you do this?
We can work with supplied artwork, but in all honesty we prefer not to. The reason being, producing artwork for games has a unique set of technical considerations and challenges that most regular graphics designers are unaware of. From past experience, getting usable artwork can be problematic and actually hinder the project more than help. Things tend to get overlooked, requiring artwork to be tweaked after the fact, which can be detrimental to the finished product. Plus, if you're not supplying all final visual assets (including all frames of animation) then we're still required to do the bulk of the artwork anyway. Working this way also means we can't guarantee completion by a deadline, as a big part of the project is out of our control.
Will you sign my NDA?
We don't blindly sign NDAs, before at least getting an outline brief. If the project goes further, we may be able to sign an NDA, if it is necessary to protect genuinely sensitive information. We do not however sign NDAs that protect concepts and ideas. The reason being, your ideas are almost certainly not unique, so doing so could prevent us from using non-unique elements in future projects, therefor damaging our fundamental ability to do business.
I have a great idea for a game and just need a partner to develop it, on a profit share basis. Can you do this?
Unfortunately we won't be able to enter into this sort of arrangement. Ideas are easy to come by, cost nothing and usually take up less than 5% of a project's timeframe, it's the execution of that idea that matters. Under this sort of arrangement we'd be doing at least 95% of the work and taking on all the financial risk for no guarantee of a return.
Can you distribute/seed a game that I've already made/had made?
Unfortunately we don't offer viral seeding services for games produced by other developers. If you want us to help distribute your finished game, please talk to us at the early planning stages, so we can quote for your game development.
I'm a self-financed musician/band/author on a very limited budget, is there any way you can accommodate me?
Occasionally, when our work schedule allows, we can take on a limited number of reduced rate projects on a non-priority basis. Our ability to do this is extremely limited and at our discretion. Deadlines must also be flexible as other projects will always take priority over this sort of work.
My company provides web design services. Would you consider an arrangement where you outsource your work to us?
The only work we ever outsource is music for the games we produce, which we already use a UK based professional freelance composer for. We do not, have not and never will outsource projects to companies based in India, or anywhere else. Please avoid wasting your time and ours by contacting us, we do not respond to these emails.
Can I be a tester for your games?
We often post our finished games on our website when they reach the beta test phase and welcome feedback. This is done purely on a voluntary basis, so don't expect to get paid for testing our games. You do however get to play them before general release. If you're interested in being notified when new games are in testing, please get in touch.
Can I send you my C.V. for possible employment?
We get lots of enquiries every week about possible employment. If any job opportunities become available in future, we'll post them on our website. Otherwise please don't send C.V.'s or job applications as it's unlikely we'll have the time to reply.
I want to be a game designer, would you take me on as a work experience placement?
As much as we'd love to, unfortunately we are a very small team and just don't have the resources to do this at present.
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