Wiimote Fun, HTML5 Games and More
It’s been an interesting few weeks at The Motion Monkey. We’ve been busy experimenting with a few things over the past few weeks, so I thought I’d post a quick update.
Experimenting With the Wii Controller
Over the last few days we’ve been experimenting with using the Nintendo Wii Controller for an exhibition stand game project using the WiiFlash code library. It’s working surprisingly well, despite the fact it’s a little clunky to set up. We’re also planning to test out some more input devices for these sorts of applications, including retro arcade machine joysticks.
Anyway, I thought it’s about time we get serious about adding this flawed and terribly glitchy string to our bow. If clients insist on primarily targeting the mobile web, we’re happy to accommodate that with HTML5. But we will still be recommending Flash as the much better option in the majority of cases.
Projects in the Pipeline
We’ve currently got a few new game projects in the pipeline including a retro arcade game built in HTML5, our Fyoozd 2 puzzle game (which we’re hoping will arrive on both web and mobile platforms later in the year) and also a couple of commissioned projects in the early planning stages. Keep an eye on the site for more info.