It’s been a busy couple of months to kick off 2014, including working on a couple of commissioned game projects. We’ve also been working hard on our own puzzle game sequel Fyoozd 2.
It’s all coming along nicely, with a good amount of player’s suggestions being incorporated this time around. As I mentioned before, the game is being designed predominantly for mobile platforms and there may, or may not be a web based version (we’ve yet to make a final decision on that).
The new game will feature 2 game modes, classic 60 second Fyoozd and an extended new version, with bigger multipliers, extra power-ups and time bonuses to extend play time. As you can see from the screenshot the visuals have a definite retro feel this time around.
We’re hoping to have the game available on Android and iOS as a universal app (so no need to download a separate version for your iPad or Android tablet).
One major thing we’ve not yet decided is whether we’re going to make the final mobile game free (with in-game ads) or to ditch the ads and charge a small amount for the app. Please feel free to post your preference in the comments below (if you have one).