We’ve been hard at work for the last few months now coding for our new game engine. It’s all coming along rather nicely. As I said before, it’s all built in AS3 and designed to run in both the Flash web player and as native mobile apps via Adobe Air.
December 10, 2013
August 28, 2013
August 6, 2013
It’s been a while since I posted anything, so I thought it’s about time I let everyone know what we’ve been up to.
June 18, 2013
It might seem strange to use such an obvious question as the title of a blog post. And if you’re coming here expecting the answer to said question, you’re going to be disappointed. I am merely posing a question that I haven’t seen posed and I think needs to be.
June 17, 2013
A common misconception is that Flash is just a web based platform via the Flash browser plugin. In fact Flash is a great platform for stand-alone interactive installations, such as games. It’s a cost effective way to produce custom video games for exhibition stands or kiosks.
May 24, 2013
We get asked a lot by clients if we can incorporate a competition into a branded Flash game. This isn’t a problem in itself and obviously many clients want to use a competition as a way of increasing interest in their game. What is a problem however is running competitions where prizes are given based on the highest scores and this is usually what they want to do. It doesn’t help that clearly inexperienced developers are doing just that for their clients, so other people assume it’s ok.
May 14, 2013
I know some would say we’re just conditioned to expect a mouse and keyboard combo, or a gamepad when playing games and it just requires thinking outside the box. But there’s no doubt about it, a lack of any sort of meaningful input device on mobile devices is a huge barrier to mobile game design. We’re only offered a very basic, imprecise input device. This basically boils controls down to prodding or swiping with a finger or tilting the device, making it difficult to implement many of the traditional genres we know and love.
May 4, 2013
It’s been an interesting few weeks at The Motion Monkey. We’ve been busy experimenting with a few things over the past few weeks, so I thought I’d post a quick update.
April 25, 2013
If you believe everything you read, you’d be certain mobile devices have already replaced PCs and players are abandoning Flash games in droves. Now I’ve never been a believer in the notion that mobile devices will replace PCs, they both have their own different uses and will exist side-by-side, stats on visitors to the sites we run confirm the fact that mobile traffic still only makes up a tiny percentage. But that’s something for another post.
April 15, 2013
It’s been a few weeks now since we asked for feedback on what you’d like to see in Fyoozd 2. I’d just like to take the opportunity to say thanks for the awesome response. The feedback filled up far quicker than I ever imagined it would, which just goes to confirm that there’s definitely demand for a sequel. It also confirmed some of the things we already intended to change/improve in the sequel, as well as load of other useful info we hadn’t thought about.